Michelle Levigne, Author

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Science Fiction > The Commonwealth

Hoven Quest:

Legend says the planet Gemar once belonged to the Hoveni, a race of shapeshifters. Hoveni and Humans lived together in peace until the Set'ri decided to exterminate anything that didn't meet their definition of what a Human should be.
Centuries later, descendants of the Set'ri throughout the Commonwealth still hunt the Hoven race.
Kendle Fyx is a descendant of the leader of the Hoveni. Her lonely daydreams of a hero to unite the Hoveni and bring them back from hiding and exile, inspire her uncle's newest entertainment series: Hoven Quest.
But if the Hoveni realize that this is an attempt to contact the lost members of their race, won't the Set'ri as well?

The Meruk Episodes:

You've read about the hit Tri-V series "Hoven Quest". Now read the short stories Kendle Fyx originally wrote, that inspired the series...and brought about the final battle between Hoveni and Set'ri, with the whole universe watching.
Meruk was just an ordinary university student. A piece of Hovenu jewelry left for him by his parents when they died sparked an interest in Hovenu history and culture that became his major course of study--archaeology. A fascinating discovery on a summer dig led to strange dreams of actually being a Hoven...and when thieves attacked the dig site, Meruk learned those dreams were true--he was a Hoven, and with his secret revealed, he had to flee for his life.
The first five stories track the beginning of his quest for information, for understanding of what it means to be a Hoven, and for a way to find others like him. Meruk realizes early on that if he can find a way to reunite the Hoven race, maybe they can live in safety and freedom once more.

Meruk's quest to find other Hoveni continues as he heads out into the desert, following clues and legends of hiding places deep under the shifting sands.
His journey is impeded by the elements, and by the foolishness of greedy Humans who can't even be allowed to guess that Hoveni are real, much less that the remains of ancient technology and knowledge lie in the wastelands. Meruk encounters the insane, the fearful, and cruel, as well as the innocent, wise, and gentle.
His quest takes him from the desert, to an Order outpost, to an amusement park the size of a city, and back across the sea where he faces more remnants of the Hoveni's ancient enemy, the Set'ri.

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